Dawn of Fantasy | |
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Developer(s) | Reverie World Studios |
Publisher(s) | 505 Games[1] |
Designer(s) | Christopher Theriault[2] Konstantin Fomenko (Producer)[2] |
Platform(s) | Microsoft Windows |
Release date(s) | September 6, 2011 [3] |
Genre(s) | MMORTS |
Mode(s) | Single-player, Multiplayer |
Media/distribution | DVD |
Dawn of Fantasy is a massively multiplayer online real-time strategy (MMORTS) game set in a medieval high fantasy setting. The game was developed by Reverie World Studios for Microsoft Windows, an Xbox 360 version was initially planned but cancelled.[4]
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Dawn of Fantasy has three playable races: Men, Elves, and Orcs .The economy of Dawn of Fantasy revolves around four primary resources: food, wood, stone, and gold. Dragons and Dwarves were originally planned as playable races, but were cut due to a lack of resources.[5] According to the developer, they are likely to be featured as playable races in a future expansion or sequel.
Many features from the game will not be available on single player.
Dawn of Fantasy will use the "Reverie Online" multiplayer server, which includes a skill-matching system to pit players against opponents with similar skill levels based on previous matches. Players can play in three online modes: multiplayer skirmishes with up to eight players in a battle, the MMORTS in which players can work together to compete quests, battle the NPC strongholds, or engage in PvP warfare, and custom scenarios, in which players can run player-made scenarios created in Dawn of Fantasy's powerful Scenario Design Editor. To keep game requirements low, players can only directly interact with nearby players and individual homelands, quest locations, and NPC strongholds are all instanced.[6]
Dawn of Fantasy includes a scenario editor, which utilises the Lua script language.[7]
In addition to the scenario editor the game includes a number of other tools including: a model animation viewer[8]
Development of Dawn of Fantasy began in 2001 by a team formed out of members of a Age of Empires II: The Age of Kings scenario editing community [9]. Originally intended as a medieval strategy game, the project was reinvented as a fantasy game in late 2002. As an independent studio for the vast majority of DoF's development, Reverie World Studios (originally, Reverie Entertainment) obtained funding from the Canadian Government's Telefilm Grant. Dawn of Fantasy was signed by Lighthouse Interactive,[10] which filed bankruptcy shortly after the deal was made.
The original audio score was composed Joel Steudler.
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